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With the help of your friend, find and put back together the body of a fluffy monster!


Genre:
Engine:
Date:
Team:
Asymmetrical co-op, transmedia
Godot
September 2024 (5 days)
10 people (3 Game Designers)
WORLDBUILDING & TUTORIALS
The onboarding session was primordial. It needed to take place in both the digital and in the physical game space, and to be short, straight-forward, and playable by children.
Here is the digital rule-book I wrote with the rules I designed.



And here is the physical rule-book I wrote with the rules I designed too.



LEVEL & ERGONOMICS DESIGN
In order for the game to be played by a visually-impaired person, I designed the physical set design to be entirely traversable through touch.


To achieve this, I placed cardboard and audible tape on the ground to indicate to the player the limits of the set, and coarse tape on the tables that they could follow with their fingers. The bowls in which were the limbs of the monsters were stuck on the tables to avoid falling.

Additionnally, I designed braille-like writing that the player could touch, along with wooden pictograms that hinted which limb was in which bowl if the player touched them.

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